วันศุกร์ที่ 13 ธันวาคม พ.ศ. 2556

EXPERT STANCES

Melee Expert Stances
Arnis    
Brandish Arm     
Crusader    
Dark Avenger
Equites      
Furious       
Gorgeous     
Hanging Guard       
Rapida Espada      
Rapiere     
Rapiere of Grim      
Sabretooth      
Semilunar    
Soul Bringer      
Soul Guard      

Magic Expert Stances
Distortion Cube
Frost     
Range Expert Stances
Croisement
Punisher
Shining Sting     
Sweeper
Hybrid Expert Stances
Diable
FleurGlacier
Support Expert Stances
Therapy
Summon Expert Stances
Architecture
Destroyer
Guardian Structure
Puppet Maste
Trance Robo



วันอาทิตย์ที่ 6 มกราคม พ.ศ. 2556

20:50 - No comments

Twisted Time Paradox - Nephthys

Source: http://starstorm-ge.blogspot.com

First introduced in v9.12.1, this mission is part of the Time Paradox series. This mission provides the Time Crystals required to craft Evil Bracelets (any type). Veatrice Recruitment Quests also requires Nephthys Piece (quest item) from here. If there is more than 1 squad, 
make sure the questing families are in the same squad to deal the death blow to Nephthys.

This guide is based mostly on 일그러진 시간의 편린, 네프티스 공략, supplemented by other articles/videos linked at the bottom of the post.
Mission Information
Location: Viron (E7)
Participants: 1-24 families (MCC3)
Frequency: 1/day
Duration: 60 minutes


You must have completed Demonic Jurgen scenario, or else you cannot get the roulette reward. The article recommends at least 2 tanks.
  • Fighter/Coimbra Trooper - [Provoke], [Defiance Aura]
  • Emilia - [Protection Field], [Invulnerable], [Anti-Magic Shell], [Spiritual Shield], [Whole Cancellation]
  • Lionel - [Leadership]
  • Grace - [Hound]
  • Veronif - [Chemical Protection]
  • Valeria - [Restore], [Satisfy], [Redemption]
  • Rio - [Shining Ballad], [Con Fuoco], [Virtuoso], [Con Impeto]
  • Lisa - [Grinding], preferably with Devil or Evil Dagger
  • Brunie - Inflict [Mortal Wound] status in v10.18.0
  • Ania - Inflict [Mortal Wound] status in v10.18.0
  • Battle Smith Idge - Inflict [Broken Armor] status
Because of the monsters' high RES and low DEF, shooters are preferred over magic-users for damage dealing.

 


1. Kill Wolfriners
Kill all the Wolfriners in the corridor. If they are not killed, Ararat Defenders will summon them into the rooms later when reduced to 25% HP.
Wolfriner • Lv.127 • Daemon • Hard Armor • None • Medium • HP 5,597,820
ATK Rating 70 • ATK 46,305 • Penetration 100 • Elemental Penetration - All 0
DEF Rating 63 • DEF 147 • Immunity 20 • RES - All 75



2. Kill Mages + Ararat Defenders
Next, go to one of the northern rooms - either D4 or I4. Ararat Defender waits in the middle alcove, flanked by 2 Mages of Pain/Greed in the side alcoves.

Mage of Pain/Greed • Lv.130 • Daemon • Soft Armor • None • Medium • HP 19,320,000
ATK Rating 64 • ATK 21,870 • Penetration 100 • Elemental Penetration - All 0
DEF Rating 67 • DEF 250 • Immunity 30 • RES - Mental 95, Others 90

Ararat Defender • Lv.132 • Golem • Hard Armor • None • Large • HP 19,766,400
ATK Rating 71 • ATK 166,212 • Penetration 100 • Elemental Penetration - All 0
DEF Rating 67 • DEF 319 • Immunity 50 • RES - Mental 99, Others 90
[Explosion of Madness] ATK Rating 91 • ATK 332,424


Kill the 2 Mages first. Once combat started, the Mages will load a gauge bar, which will buff Ararat Defender when full. The 5 different buffs include:
  • [Explosion of Madness] increases ATK and ATK Rating
  • [Pain of Madness] increases Movement and ATK Speed
  • [Weakened Shooting/Magic/Melee] reduces damage dealt for the specified attack type
For both Mages and Ararat Defender, the tank should move behind the monster inside the alcove, so that it turns to face the wall, while damage dealers attack from behind.

Once the Mages are dead, kill Ararat Defender. Keep tanks and melee debuffers (e.g. Lisa) under [Protection Field] at all times. Its normal attack affects a wide area, so unprotected characters should not come close, not even from behind. Ararat Defender can also inflict [Stun] status, so tank should use HP Regen Potions and/or receive [Restore] from Valeria.

Once Ararat Defender is dead, repeat the same process for the other room (D4 or I4). Once both Ararat Defenders are dead, a zone notice will announce that Nephthys has appeared.


3. Kill Nephthys
Nephthys will appear in F8/G8, surrounded by 8 Hell Generals on all sides.
Nephthys • Lv.136 • Daemon • Soft Armor • Ice • Medium • HP 62,020,800
ATK Rating 73 • ATK 289,785 • Penetration 100 • Elemental Penetration - All 0
DEF Rating 68 • DEF 187 • Immunity 20 • RES - Fire 80, Ice 90, Lightning 55, Mental 90
Use [Invulnerable] skill on Lionel, who then attacks Nephthys. (You can use [Overrange Shot] to secure hostility.) Then lure her and run around the four pillars.


Hell Generals are inactive at the start, but Nephthys will activate 2, 3, and 3 of them at different times with zone announcements. When Hell Generals activate, the tanks should provoke and drag them inside the pillars. They can inflict [Stun] status, so tanks should use HP Regen Potions and/or receive [Restore] from Valeria.

They can change target easily (similar to Mutated Angler in Lucifer Basement Laboratory), so spam [Protection Field] to keep them occupied. Damage dealers should avoid using area effect skills, so as not to hit and provoke the Hell Generals.
Hell General • Lv.130 • Daemon • Hard Armor • None • Medium • HP 25,116,000
ATK Rating 74 • ATK 109,350 • Penetration 55 • Elemental Penetration - All 30
DEF Rating 65 • DEF 225 • Immunity 50 • RES - Lightning 55, Others 75
Hell Generals are leashed to Nephthys, so if either of them gets too far away, they will teleport back.


Reward
The roulette rewards Nephthys Time Crystals or Portable Ancient Star Orb Box. Bonus roulette costs 1,500,000 vis. The boss can also drop the following:
  • Holy Water/Otite/Rhodolite/Corazon of Nephthys
  • Recipe - Artisan's Boots
  • Lv.92 Elite Weapon/Armor
  • Enchantment Chips - Lv.92/96/100/Veteran 
  • Piece of Naraka
  • White Gold Bar

Related Articles


วันพฤหัสบดีที่ 13 ธันวาคม พ.ศ. 2555

11:17 - No comments

[Stance] Enhanced Tactics - Valleria


Enhanced Tactics (Valleria)


Equipment : Rosario
Normal Attack: none
Ammunition: not applicable

Level 25 Enhanced Tactics :
accuracy : 100
SP recovery + 25
immunity : 5 + 10

Available For Valleria
Acquisition : Emilia (Symbol of Scorpio x1 and Growth Stone x6)
Prerequisite : Expert





Skill1: Principal
requires Enhanced Tactics stance level 5

cooldown : 45s / SP : 1050
consumes Ancient Star Orb x20
casting : instant / action : 1.5s
targets all family members within 10m
level 1 : duration 30s,
damage to monster +2%,
ATK +2%, aspd +2%, mspd +6%, mHP +3%, accuracy +1,
immunity +1, penetration +1
level 2 : duration 60s,
damage to monster +4%,
ATK +4%, aspd +4%, mspd +7%, mHP +6%, accuracy +2,
immunity +2, penetration +2
level 3 : duration 90s,
damage to monster +6%,
ATK +6%, aspd +6%, mspd +8%, mHP +9%, accuracy +3,
immunity +3, penetration +3
level 4 : duration 120s,
damage to monster +8%,
ATK +8%, aspd +8%, mspd +9%, mHP +12%, accuracy +4,
immunity +4, penetration +4
level 5 : duration 150s,
damage to monster +10%,
ATK +10%, aspd +10%, mspd +10%, mHP +15%, accuracy +5,
immunity +5, penetration +5
level 6 : duration 180s,
damage to monster +12%,
ATK +12%, aspd +12%, mspd +11%, mHP +18%, accuracy +6,
immunity +6, penetration +6
level 7 : duration 210s,
damage to monster +14%,
ATK +14%, aspd +14%, mspd +12%, mHP +21%, accuracy +7,
immunity +7, penetration +7
level 8 : duration 240s,
damage to monster +16%,
ATK +16%, aspd +16%, mspd +13%, mHP +24%, accuracy +8,
immunity +8, penetration +8
level 9 : duration 270s,
damage to monster +18%,
ATK +18%, aspd +18%, mspd +14%, mHP +27%, accuracy +9,
immunity +9, penetration +9
level 10 : duration 300s,
damage to monster +20%,
ATK +20%, aspd +20%, mspd +15%, mHP +30%, accuracy +10,
immunity +10, penetration +10
level 11 : duration 330s,
damage to monster +22%,
DR +1, ATK +22%, aspd +22%, mspd +16%, mHP +33%, accuracy +11,
immunity +11, penetration +11
level 12 : duration 360s,
damage to monster +24%,
AR +1, DR +1, ATK +24%, aspd +24%, mspd +17%, mHP +36%, accuracy +12,
immunity +12, penetration +12





Skill2: Melee Enhancement
requires Enhanced Tactics stance level 10

cooldown : 8s / SP : 950
consumes Ancient Star Orb x10
casting : instant / action : 1.5s
targets 1 character
level 1 : duration 30s, melee ATK +6%, DEF +2, mHP +2%
level 2 : duration 60s, melee ATK +7%, DEF +4, mHP +4%
level 3 : duration 90s, melee ATK +8%, DEF +6, mHP +6%
level 4 : duration 120s, melee ATK +9%, DEF +8, mHP +8%
level 5 : duration 150s, melee ATK +10%, DEF +10, mHP +10%
level 6 : duration 180s, melee ATK +11%, DEF +12, mHP +12%
level 7 : duration 210s, melee ATK +12%, DEF +14, mHP +14%
level 8 : duration 240s, melee ATK +13%, DEF +16, mHP +16%
level 9 : duration 270s, melee ATK +14%, DEF +18, mHP +18%
level 10 : duration 300s, melee ATK +15%, DEF +20, mHP +20%
level 11 : duration 330s, melee ATK +16%, DEF +22, mHP +33%, DR +1, immunity +6
level 12 : duration 360s, melee ATK +17%, DEF +24, mHP +36%, DR +1, immunity +7





Skill3: Magic Enhancement
requires Enhanced Tactics stance level 15

cooldown : 8s / SP : 950
consumes Ancient Star Orb x10
casting : instant / action : 1.5s
targets 1 character
level 1 : duration 30s, magic ATK +6%, mSP +11%, skill casting time -2%
level 2 : duration 60s, magic ATK +7%, mSP +12%, skill casting time -4%
level 3 : duration 90s, magic ATK +8%, mSP +13%, skill casting time -6%
level 4 : duration 120s, magic ATK +9%, mSP +14%, skill casting time -8%
level 5 : duration 150s, magic ATK +10%, mSP +15%, skill casting time -10%
level 6 : duration 180s, magic ATK +11%, mSP +16%, skill casting time -12%
level 7 : duration 210s, magic ATK +12%, mSP +17%, skill casting time -14%
level 8 : duration 240s, magic ATK +13%, mSP +18%, skill casting time -16%
level 9 : duration 270s, magic ATK +14%, mSP +19%, skill casting time -18%
level 10 : duration 300s, magic ATK +15%, mSP +20%, skill casting time -20%
level 11 : duration 330s, magic ATK +16%, mSP +21%, skill casting time -22%, AR +1, magic penetration +6
level 12 : duration 360s, magic ATK +17%, mSP +22%, skill casting time -24%, AR +1, magic penetration +7





Skill4: Shooting Enhancement
requires Enhanced Tactics stance level 20

cooldown : 8s / SP : 950
consumes Ancient Star Orb x10
casting : instant / action : 1.5s
targets 1 character
level 1 : duration 30s, range ATK +6%, aspd +6%, accuracy +6, crit +2
level 2 : duration 60s, range ATK +7%, aspd +7%, accuracy +7, crit +4
level 3 : duration 90s, range ATK +8%, aspd +8%, accuracy +8, crit +6
level 4 : duration 120s, range ATK +9%, aspd +9%, accuracy +9, crit +8
level 5 : duration 150s, range ATK +10%, aspd +10%, accuracy +10, crit +10
level 6 : duration 180s, range ATK +11%, aspd +11%, accuracy +11, crit +12
level 7 : duration 210s, range ATK +12%, aspd +12%, accuracy +12, crit +14
level 8 : duration 240s, range ATK +13%, aspd +13%, accuracy +13, crit +16
level 9 : duration 270s, range ATK +14%, aspd +14%, accuracy +14, crit +18
level 10 : duration 300s, range ATK +15%, aspd +15%, accuracy +15, crit +20
level 11 : duration 330s, range ATK +16%, aspd +16%, accuracy +16, crit +22, AR +1, physical penetration +6
level 12 : duration 360s, range ATK +17%, aspd +17%, accuracy +17, crit +24, AR +1, physical penetration +7




Skill5: Escape Artist
requires Enhanced Tactics stance level 25

cooldown : 6s / SP : 1050
consumes Ancient Star Orb x10
casting : instant / action : 1.5s
targets all family members within 10m
level 1 : duration 1.5s,
[Darkness] debuff res +1,
removes [Sandman's Curse]
detects invisibility
level 2 : duration 3s,
[Darkness] debuff res +2,
removes [Sandman's Curse]
detects invisibility
level 3 : duration 4.5s,
[Darkness] debuff res +3,
removes [Sandman's Curse]
detects invisibility
level 4 : duration 6s,
[Darkness] debuff res +4,
removes [Sandman's Curse] and [Shackle]
detects invisibility
level 5 : duration 7.5s,
[Darkness] debuff res +5,
removes [Sandman's Curse] and [Shackle]
detects invisibility
level 6 : duration 9s,
[Darkness] debuff res +6,
removes [Sandman's Curse], [Shackle], and [Blood Curse]
detects invisibility
level 7 : duration 10.5s,
[Darkness] debuff res +7,
removes [Sandman's Curse], [Shackle], and [Blood Curse]
detects invisibility
level 8 : duration 12s,
[Darkness] debuff res +8,
removes [Sandman's Curse], [Shackle], [Blood Curse], and [Cover of Darkness]
detects invisibility
level 9 : duration 13.5s,
[Darkness] debuff res +9,
removes [Sandman's Curse], [Shackle], [Blood Curse], and [Cover of Darkness]
detects invisibility
level 10 : duration 15s,
[Darkness] debuff res +10,
removes [Sandman's Curse], [Shackle], [Blood Curse], [Cover of Darkness], and [Whole Cancellation]
detects invisibility
level 11 : duration 16.5s,
[Darkness] debuff res +11,
removes [Sandman's Curse], [Shackle], [Blood Curse], [Cover of Darkness], and [Whole Cancellation]
detects invisibility
level 12 : duration 18s,
[Darkness] debuff res +12,
removes [Sandman's Curse], [Shackle], [Blood Curse], [Cover of Darkness], and [Whole Cancellation]
detects invisibility




Skill effects are identical to the normal Enhanced Tactics. Valleria's Enhanced Tactics is unique for having instant-cast skills and SP recovery stance bonus (instead of Evasion).



 Credit: Bookofwind.blogspot.com

11:14 - No comments

[Stance] Enhanced Tactics


Enhanced Tactics


Equipment : Rosario
Normal Attack: none
Ammunition: not applicable

Level 25 Enhanced Tactics : accuracy : 100
evasion : 5 + 20
immunity : 5 + 10

Available For ScoutEmilia GianninoSohoSoho the WindViki Arnest
Acquisition Emilia (Symbol of Scorpio x1 and Growth Stone x6)
Prerequisite : Expert, Tactical Assistance level 25




Skill1: Principal
requires Enhanced Tactics stance level 5

cooldown : 30s / SP : 1050
consumes Ancient Star Orb x20
casting : 1.1s / action : 1.1s
targets all family members within 10m
level 1 : duration 30s,
damage to monster +2%,
ATK +2%, aspd +2%, mspd +6%, mHP +3%, accuracy +1,
immunity +1, penetration +1
level 2 : duration 60s,
damage to monster +4%,
ATK +4%, aspd +4%, mspd +7%, mHP +6%, accuracy +2,
immunity +2, penetration +2
level 3 : duration 90s,
damage to monster +6%,
ATK +6%, aspd +6%, mspd +8%, mHP +9%, accuracy +3,
immunity +3, penetration +3
level 4 : duration 120s,
damage to monster +8%,
ATK +8%, aspd +8%, mspd +9%, mHP +12%, accuracy +4,
immunity +4, penetration +4
level 5 : duration 150s,
damage to monster +10%,
ATK +10%, aspd +10%, mspd +10%, mHP +15%, accuracy +5,
immunity +5, penetration +5
level 6 : duration 180s,
damage to monster +12%,
ATK +12%, aspd +12%, mspd +11%, mHP +18%, accuracy +6,
immunity +6, penetration +6
level 7 : duration 210s,
damage to monster +14%,
ATK +14%, aspd +14%, mspd +12%, mHP +21%, accuracy +7,
immunity +7, penetration +7
level 8 : duration 240s,
damage to monster +16%,
ATK +16%, aspd +16%, mspd +13%, mHP +24%, accuracy +8,
immunity +8, penetration +8
level 9 : duration 270s,
damage to monster +18%,
ATK +18%, aspd +18%, mspd +14%, mHP +27%, accuracy +9,
immunity +9, penetration +9
level 10 : duration 300s,
damage to monster +20%,
ATK +20%, aspd +20%, mspd +15%, mHP +30%, accuracy +10,
immunity +10, penetration +10
level 11 : duration 330s,
damage to monster +22%,
DR +1, ATK +22%, aspd +22%, mspd +16%, mHP +33%, accuracy +11,
immunity +11, penetration +11
level 12 : duration 360s,
damage to monster +24%,
AR +1, DR +1, ATK +24%, aspd +24%, mspd +17%, mHP +36%, accuracy +12,
immunity +12, penetration +12




Skill2: Melee Enhancement
requires Enhanced Tactics stance level 10

cooldown : 6s / SP : 950
consumes Ancient Star Orb x10
casting : 1.1s / action : 1.1s
targets 1 character
level 1 : duration 30s, melee ATK +6%, DEF +2, mHP +2%
level 2 : duration 60s, melee ATK +7%, DEF +4, mHP +4%
level 3 : duration 90s, melee ATK +8%, DEF +6, mHP +6%
level 4 : duration 120s, melee ATK +9%, DEF +8, mHP +8%
level 5 : duration 150s, melee ATK +10%, DEF +10, mHP +10%
level 6 : duration 180s, melee ATK +11%, DEF +12, mHP +12%
level 7 : duration 210s, melee ATK +12%, DEF +14, mHP +14%
level 8 : duration 240s, melee ATK +13%, DEF +16, mHP +16%
level 9 : duration 270s, melee ATK +14%, DEF +18, mHP +18%
level 10 : duration 300s, melee ATK +15%, DEF +20, mHP +20%
level 11 : duration 330s, melee ATK +16%, DEF +22, mHP +33%, DR +1, immunity +6
level 12 : duration 360s, melee ATK +17%, DEF +24, mHP +36%, DR +1, immunity +7




Skill3: Magic Enhancement
requires Enhanced Tactics stance level 15

cooldown : 6s / SP : 950
consumes Ancient Star Orb x10
casting : 1.1s / action : 1.1s
targets 1 character
level 1 : duration 30s, magic ATK +6%, mSP +11%, skill casting time -2%
level 2 : duration 60s, magic ATK +7%, mSP +12%, skill casting time -4%
level 3 : duration 90s, magic ATK +8%, mSP +13%, skill casting time -6%
level 4 : duration 120s, magic ATK +9%, mSP +14%, skill casting time -8%
level 5 : duration 150s, magic ATK +10%, mSP +15%, skill casting time -10%
level 6 : duration 180s, magic ATK +11%, mSP +16%, skill casting time -12%
level 7 : duration 210s, magic ATK +12%, mSP +17%, skill casting time -14%
level 8 : duration 240s, magic ATK +13%, mSP +18%, skill casting time -16%
level 9 : duration 270s, magic ATK +14%, mSP +19%, skill casting time -18%
level 10 : duration 300s, magic ATK +15%, mSP +20%, skill casting time -20%
level 11 : duration 330s, magic ATK +16%, mSP +21%, skill casting time -22%, AR +1, magic penetration +6
level 12 : duration 360s, magic ATK +17%, mSP +22%, skill casting time -24%, AR +1, magic penetration +7




Skill4: Shooting Enhancement
requires Enhanced Tactics stance level 20

cooldown : 6s / SP : 950
consumes Ancient Star Orb x10
casting : 1.1s / action : 1.1s
targets 1 character
level 1 : duration 30s, range ATK +6%, aspd +6%, accuracy +6, crit +2
level 2 : duration 60s, range ATK +7%, aspd +7%, accuracy +7, crit +4
level 3 : duration 90s, range ATK +8%, aspd +8%, accuracy +8, crit +6
level 4 : duration 120s, range ATK +9%, aspd +9%, accuracy +9, crit +8
level 5 : duration 150s, range ATK +10%, aspd +10%, accuracy +10, crit +10
level 6 : duration 180s, range ATK +11%, aspd +11%, accuracy +11, crit +12
level 7 : duration 210s, range ATK +12%, aspd +12%, accuracy +12, crit +14
level 8 : duration 240s, range ATK +13%, aspd +13%, accuracy +13, crit +16
level 9 : duration 270s, range ATK +14%, aspd +14%, accuracy +14, crit +18
level 10 : duration 300s, range ATK +15%, aspd +15%, accuracy +15, crit +20
level 11 : duration 330s, range ATK +16%, aspd +16%, accuracy +16, crit +22, AR +1, physical penetration +6
level 12 : duration 360s, range ATK +17%, aspd +17%, accuracy +17, crit +24, AR +1, physical penetration +7



Skill5: Escape Artist
requires Enhanced Tactics stance level 25

cooldown : 5s / SP : 1050
consumes Ancient Star Orb x10
casting : 1.1s / action : 1.1s
targets all family members within 10m
level 1 : duration 1.5s,
[Darkness] debuff res +1,
removes [Sandman's Curse]
detects invisibility
level 2 : duration 3s,
[Darkness] debuff res +2,
removes [Sandman's Curse]
detects invisibility
level 3 : duration 4.5s,
[Darkness] debuff res +3,
removes [Sandman's Curse]
detects invisibility
level 4 : duration 6s,
[Darkness] debuff res +4,
removes [Sandman's Curse] and [Shackle]
detects invisibility
level 5 : duration 7.5s,
[Darkness] debuff res +5,
removes [Sandman's Curse] and [Shackle]
detects invisibility
level 6 : duration 9s,
[Darkness] debuff res +6,
removes [Sandman's Curse], [Shackle], and [Blood Curse]
detects invisibility
level 7 : duration 10.5s,
[Darkness] debuff res +7,
removes [Sandman's Curse], [Shackle], and [Blood Curse]
detects invisibility
level 8 : duration 12s,
[Darkness] debuff res +8,
removes [Sandman's Curse], [Shackle], [Blood Curse], and [Cover of Darkness]
detects invisibility
level 9 : duration 13.5s,
[Darkness] debuff res +9,
removes [Sandman's Curse], [Shackle], [Blood Curse], and [Cover of Darkness]
detects invisibility
level 10 : duration 15s,
[Darkness] debuff res +10,
removes [Sandman's Curse], [Shackle], [Blood Curse], [Cover of Darkness], and [Whole Cancellation]
detects invisibility
level 11 : duration 16.5s,
[Darkness] debuff res +11,
removes [Sandman's Curse], [Shackle], [Blood Curse], [Cover of Darkness], and [Whole Cancellation]
detects invisibility
level 12 : duration 18s,
[Darkness] debuff res +12,
removes [Sandman's Curse], [Shackle], [Blood Curse], [Cover of Darkness], and [Whole Cancellation]
detects invisibility



Stance is not available for Emilia the Sage and Reckless Emilia.
Principal stacks with Melee/Magic/Shooting Enhancement.
Principal stacks with Meditation, Consolidation, Prompt Action, and Divine Bless.
Principal overrides Intensify, Fortify, and Acceleration.
Melee/Magic/Shooting Enhancement stacks with Principal.
Melee/Magic/Shooting Enhancement stacks with Intensify, Fortify, Acceleration, Meditation, and Divine Bless
Melee/Magic/Shooting Enhancement overrides each other (only one Enhancement can be active).
Melee/Magic/Shooting Enhancement overrides Consolidation and Prompt Action.


 Credit: Bookofwind.blogspot.com